Rankings of some Games:
Bioshock 2: 8.9
Final Fantasy 7: 10
Final Fantasy X: 9.7
Zelda: Majora's Mask: 10
Heavy Rain: 8.5
Note - none of these are new to me except Heavy Rain. Actually I wanna talk about that game a little bit more. Never have I felt so tense and nervous in a game. It's great. Actually, that's the problem with pretty much any horror game, once you die for the first time in the game, nothing is really scary anymore. Heavy Rain's different because dying doesn't mean finishing, it just means changing. You want to keep these characters alive, cos if you don't, they are dead. It's just a shame that, even with the amazingly wide variety of ways to change the story, it has basically no replay value for me for some reason (though maybe I'm basing that on me trying to get a certain ending twice in a row and the game crashing on me, twice. That sucks cos that almost never happens to me).
I also can't really ignore how the game play aspects for the action segments really are awful if you're honest with yourself, as in the sections that aren't puzzles or trying to make you make very hard moral choices (which are great). But at the same time, it doesn't matter that the game play aspect for those sections are awful because the cinematic aspect is still there, and great. I'm not exactly sure what I would change if I was in charge of making a sequel to this game (not a sequel plot wise, it could be a completely different setting and characters). I'd probably include less annoying controls for things like walking (and more exploring rather than strictly chapter based) which would in turn make more massive possible story variations.
In fact, this is why I love Majora's Mask so much, how you play the same 3 days over and over but can completely change the character's schedules. When you reunite an engaged couple, just 5 minutes before the moon crashes down and destroys the planet, and you basically have to "reset" time to save yourself from being crushed, it makes you mad, that you went through all of that for essentially nothing, because that damn skull kid was just about to destroy the planet and the people you helped, and it makes you much more motivated to complete the game. It's also funny, cos while I was playing that game, I was sometimes like "I wonder what so and so character in the game is up to now" as if they were real people. Though I should stress I'm probably making that aspect of people having their own schedules sound much more complex than it is (but the game did come out 10 years ago). I'm just annoyed nothing else has really come out like that since, because it was the most I've ever felt like something is a real place (and have a problem with things like GTA, because for such a vast place and all the people, they essentially amount to people you can kill or not kill).
And what's worse is when people say "Majora's Mask was great except that it had that 3 day thing". It's like saying "Majora's Mask was great except that part where you move around and play the game". It IS the game.
Video game talk; my blog has hit a new low. Oh no!